Thursday, April 19, 2012

What class is the best at *duels* ?

What class do you think does the best in 1v1 duels, also please write why you feel that way.|||Quote:








What class do you think does the best in 1v1 duels, also please write why you feel that way.




The top 1:1 duelists are (in no particular order) mage, priest, paladin, shaman.

The worst 1:1 classes are warriors, rogues and druids.

Pet classes are kinda... meh. They are okay too I guess. As a mage I do not fear them.



If you avoid the pure melee classes and learn how to play your character and exploit (in a good way) 110% of their potential you are going to be a good dueler. It's the player that makes the duelist more than the class.

Though I'm not going to say class doesn't influence it.

In general, the most creative and innovative people are the best duelers because they see the strategies that no one else does. If you want a frank opinion, anyone who has to ask on a messageboard which class is the best dueler is not a very creative or innovative person to begin with.|||It's all rock paper sisors.

if all classes are played correctly

Priest > mage

rogue > priest

paladin > mage

Mage > rogue

mage > warrior

Yes, skill does come into the picture but 9 out of 10 times one class has a sure fire way to kill another class.

All round the best classes are paladin and shaman.|||paladin > mage



no.|||I've seen some very good players of one class easily beat another class (thats supposed to be the better). And I've seen the opposite true as well.

More often than not who wins in a 1 on 1 fight is not really the best class but usually the better player. That being said rogues have a very high advantage over pretty much any other class if they are played correctly. If you have someone trying to play their rogue in a duel the same way they play in pve then they are going to die very very quickly. But if they know what they are about in pvp then they are going to win.

The reason for this is that they seem to have an awful lot of special abilities. If a rogue ever comes up against a mage and they know what they are doing then the mage won't even have the ability to cast a spell before they die. They would be stunned, blinded, or the rogue would be in sneak the entire time.

Of course I'm assuming level 60's fighting against other level 60's. Some of the better rogue abilities don't come along till later on.|||Just like eric640 said, no Paladin should beat a Mage of equal level. Here is a post of mine from another thread on dueling:

In my experience (and I play a frost Mage level 45), Warriors are hands-down the easiest kill in PvP. They have nothing against our range and kiting abilities. Same goes for Rogue, but they are sneakier and deal more damage in a shorter amount of time so they are deadlier than Warriors. I am able to kill the Priests I encounter about 50% of the time, usually the only deciding factor is a well timed counterspell. Druid's have not given me as much trouble as Priests and Hunter PvP fights are easy once you poly the pet and get inside melee range. A Hunter with no pet and no ranged attacked = dead Hunter. After you freeze a Hunter with frostnova there is a sweet spot where you are out of melee range and where he is still unable to use ranged attacks. Warlocks and Shamans can be a pain in the ass. DoT, Fear, I aggro half the mobs in the area and die or totem, totem, lightning, die. Warlocks being the easier of the two to kill but still a pain. I don't fight Paladins too often because I am on the alliance side, but the few duels I have had with them I have won. They do however have this annoying invincibility move, but once you move past that and counter thier healing they are just like Warriors.

Your worst nightmare will be the mage that is smarter or quicker than you, he/she knows all your tricks and uses them against you.|||In duels I can pretty much beat any class with good consistency, I used to have problems with shadow priests but i figured out a decent way to kill them.

The only class I can't really deal with as of now are shamans and non ice mages, they really give me fits.

I'd think the best class right now I'd think for duels would be shamans, as I ca'nt really think of a class that can take them.

Paladins are a tough fight if you're ice specced, they have blessing of freedom (can't be slowed or rooted), and sometimes you fight a smart one that will use that will heal very early. So you're basically back tracking using instants and praying you can drop him before he can heal again.|||Mages have a good chance of beating most classes. I've dueled my friends (who are all rogues) so many times, that i know how to kill them when i want to. They do massive damage, but having Ice Barrier helps out so much. Paladins are just annoying since i will usually run out of mana before i can take the down. Priests dont really concern me since i never really see them. Shamans are my main enemy, and have always been since i hit lvl 30. Warriors can hardly hit me due to being slowed the entire battle. Hunters are easy; Frost nova up close, blast them, then prevent them from getting a distance to use their guns. Warlocks dont have the damage of mages, but have that bothersome fear, which makes the battles even harder. Druids are just weaker Priest, and usually go into their bear/cat form, which makes them easier to kill. Other mages are where the problem lies, since you both know what the other will do, which means poly/counter/mass damage. If you look at other forums, youll see that most people are rogues/warriors/hunters (60k ro, 60k war, 75k hunt), which means you will see them the most. But in all seriousness, the shaman/mage/pally are the only classes that gives me trouble.|||Quote:








Mages have a good chance of beating most classes. .




ZZZZ wrong answer.... you must be alliance...

Everyone has eazy kills and hard kills... for shamans the hard kills are rogues

EZ kills are any other casting class (except another shaman)

For 2 reasons:

Grounding totem ---> so no sheep or mass missles to start off...

Fire totem ---> to add insult to injury... and extra dmg.. run lil caster run...

Earth Shock ----> we use this everytime you begin to cast another spell

keep blinking lil man You'll need it ...

then we repeat steps 1-3 and keep chasing you till you either A) run out of the duel zone (if dueling) or B) we catch you and beat you to a bloddy pulp...

Hehe

sorry to burst your bubble though...|||That's why I have a 60 Mage and a 60 Rogue for dumbass Shamans who are full of themselves like mlakrid.

You may beat my Mage but the moment you do I'm logging to my Rogue to hunt your filthy ass down and grief the hell out of you for the next 30 minutes.

CS, SS, gouge, get behind opponent, wait, cold blood, eviscerate, blind, vanish, wait 7-8 seconds, CS, SS, gouge, preparation, cold blood, eviscerate, blind, vanish, CS, SS, gouge, eviscerate. GG dead Shaman. kthxbye.

That is 3 full eviscerate finisher combos with complete stunlock. Two of these eviscerates are crits. There isn�t a player in the game who can withstand that much damage, ok champ.

Think about that next time you feel like such a badass mlakrid, that and the fact that you chose one of the easiest classes to play, you are not skilled you just hit your "easy" button and the class wins for you.

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